<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Jonathan Willis]]></title><description><![CDATA[Jonathan Willis]]></description><link>https://jonathanwillis2k.wixsite.com/jonathanwillis/blog</link><generator>RSS for Node</generator><lastBuildDate>Sun, 12 Apr 2026 03:36:57 GMT</lastBuildDate><atom:link href="https://jonathanwillis2k.wixsite.com/jonathanwillis/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Creating Environments using Megascans in Unreal Engine 5]]></title><description><![CDATA[Quick environmental building with built-in Unreal Engine 5 tools.]]></description><link>https://jonathanwillis2k.wixsite.com/jonathanwillis/post/creating-environments-using-megascans-in-unreal-engine-5</link><guid isPermaLink="false">6105bc7e7685a0001679b33a</guid><category><![CDATA[Game Development]]></category><category><![CDATA[Art]]></category><category><![CDATA[Design]]></category><pubDate>Sat, 31 Jul 2021 21:47:12 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fe195f_035517dbd87548c79c0ce151e7e5aa3f~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jonathan Willis</dc:creator></item><item><title><![CDATA[Pokémon Vs. Temtem, Combat System Review]]></title><description><![CDATA[A battle of the battle systems.]]></description><link>https://jonathanwillis2k.wixsite.com/jonathanwillis/post/pok%C3%A9mon-vs-temtem-combat-system-review</link><guid isPermaLink="false">609a23f4e6964500153edb4d</guid><category><![CDATA[Review]]></category><category><![CDATA[Design]]></category><pubDate>Tue, 11 May 2021 08:21:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fe195f_f31c108103354bcda1427debb460085b~mv2.png/v1/fit/w_1000,h_908,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jonathan Willis</dc:creator></item><item><title><![CDATA[Implementing an Evolving Composition in FMOD]]></title><description><![CDATA[Evolving music with seamless loops and random elements.]]></description><link>https://jonathanwillis2k.wixsite.com/jonathanwillis/post/implementing-an-evolving-composition-in-fmod</link><guid isPermaLink="false">6087f9280ca72100154c01d7</guid><category><![CDATA[Audio Implementation]]></category><pubDate>Tue, 27 Apr 2021 12:30:29 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fe195f_e15e3cea7c644dddaf64d6ca9b7dc6c7~mv2.png/v1/fit/w_1000,h_676,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jonathan Willis</dc:creator></item><item><title><![CDATA[Creating A Turn-Based Strategy Game in Unity]]></title><description><![CDATA[Creating a battle system in Unity using C#.]]></description><link>https://jonathanwillis2k.wixsite.com/jonathanwillis/post/creating-a-turn-based-strategy-game-in-unity</link><guid isPermaLink="false">60804a92f0542e001584e952</guid><category><![CDATA[Game Development]]></category><category><![CDATA[Programming]]></category><pubDate>Wed, 21 Apr 2021 16:31:19 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fe195f_c84db0b54fa949ceacceff49e084c9bc~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jonathan Willis</dc:creator></item><item><title><![CDATA[Mastering a Track in Ableton Live]]></title><description><![CDATA[Often overlooked, mastering is art of applying the finishing touches to a track.]]></description><link>https://jonathanwillis2k.wixsite.com/jonathanwillis/post/mastering-a-track-in-ableton-live</link><guid isPermaLink="false">605b3885a85e85002b291848</guid><category><![CDATA[Production]]></category><category><![CDATA[Mastering]]></category><pubDate>Wed, 24 Mar 2021 14:40:51 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fe195f_619a0e6c812647a59d190da27d748bfc~mv2.png/v1/fit/w_1000,h_540,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jonathan Willis</dc:creator></item></channel></rss>